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Concept
Disabled Positions
Positions excluded from win evaluation - symbols visible but non-participating
Disabled positions are grid positions that generate symbols but are excluded from win evaluation. The symbol is visible on the grid but does not contribute to any payout calculations.
Tag: disabled:true
Overview
When a position is disabled:
- A symbol is still generated and displayed
- The position is excluded from all win evaluations:
- Not counted in paylines
- Not counted in payways (ways to win)
- Not counted in scatter evaluations
- Not included in H&W locked payouts
- The symbol is purely decorative
Use Cases
Blocked/Unavailable Positions
Some game designs have positions that are "blocked" or "inactive":
- Visually present on the grid
- May display a special symbol or empty state
- Do not participate in game mechanics
Progressive Grid Unlock
Games with expanding grids:
- Start with some positions disabled
- Unlock positions during bonus features
- Unlocked positions become active for wins
Combining Locked + Disabled
A position can be both locked AND disabled:
locked:true+disabled:true- Symbol persists across respins (locked)
- But does not contribute to payout (disabled)
Use case: A blocker symbol that stays in place but has no value.
Example
Grid with disabled corner positions:
┌───┬───┬───┬───┬───┐
│ X │ A │ A │ A │ X │ X = disabled position
├───┼───┼───┼───┼───┤ (symbol present but
│ B │ K │ K │ K │ B │ not counted)
├───┼───┼───┼───┼───┤
│ X │ Q │ Q │ Q │ X │
└───┴───┴───┴───┴───┘
Payways evaluation:
- Only positions without X are counted
- Middle 3 rows form potential wins
- Corner X positions are decorativeNodes Affected
These nodes respect the disabled:true tag:
- WinEvaluatePayways - Skips disabled positions
- WinEvaluateAllPaylines - Skips disabled positions
- WinCheckScatter - Skips disabled positions
- HnwPayoutLocked - Skips disabled positions